2000 - 2019

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6 x 9

VR's evocative depiction of Solitary Confinement

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2001

Can You See Me Now?

One of the first location-based games ever created, where you compete against other players in your street.

2003

Sleep No More

The audience moved freely in a dark rendition of Shakespeare’s Macbeth.

2006

SubSafe

Gaming and learning collide for interactive naval training.

Shunt Lounge

The pioneer location for site-specific performances.

2010

Fly Zone

Flight simulators for children to ride Red Arrows and Typhoons.

2015

Her Story

An interactive game where players search through fictional police footage.

2016

We Wait

Understanding the European migrant crisis

The Tempest

Shakespeare re-imagined for audiences of the future

6 x 9

VR’s evocative depiction of Solitary Confinement

Seance

Twenty people hold a seance for twenty minutes.

Thresholds

Location-based VR takes us back to the dawn of photography…

2018

SOMNAI

What happens in the subconscious mind?

2019

Fly

The wonder of flying.

Common Ground

The powerful influence of a documentary on a conversation.

SkySlide

Slide from the peak of London’s tallest building.