2000 - 2021

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2001

Can You See Me Now?

One of the first location-based games ever created, where you compete against other players in your street.

2003

Sleep No More

The audience moved freely in a dark rendition of Shakespeare’s Macbeth.

2006

SubSafe

Gaming and learning collide for interactive naval training.

Shunt Lounge

The pioneer location for site-specific performances.

2010

Fly Zone

Flight simulators for children to ride Red Arrows and Typhoons.

2015

Her Story

An interactive game where players search through fictional police footage.

2016

We Wait

Understanding the European migrant crisis

The Tempest

Shakespeare re-imagined for audiences of the future

6 x 9

VR’s evocative depiction of Solitary Confinement

Seance

Twenty people hold a seance for twenty minutes.

Thresholds

Location-based VR takes us back to the dawn of photography…

2018

SOMNAI

What happens in the subconscious mind?

Hold the World

Hold the World is an educational VR experience from Sky and Factory 42 that takes you to London’s Natural History […]

2019

Fly

The wonder of flying.

Common Ground

The powerful influence of a documentary on a conversation.

SkySlide

Slide from the peak of London’s tallest building.

2020

The Big Fix Up

In the first ever city-scale Augmented Reality (AR) experience for Wallace & Gromit, multi-award®-winning independent studio Aardman has partnered with […]

2021

Dream

Dream is a re-imagining of Shakespeare’s ‘A Midsummer Night’s Dream’ set in a virtual forest where a cast of seven actors-come-avatars […]

Lost Origin

Lost Origin is an immersive experience merging high quality sets, actors and mixed reality headset: Magic Leap to take groups […]